In the time since its release, Freedom Planet has been outdone by a whole lot of other platformers, but if you’ve never played or heard of it, it can’t hurt to give it a go! Freedom Planet is a colorful throwback despite its cringy story and pacing issues, a modern game that fits neatly with a certain, timeless age of SEGA games.Carrie is a black feline with a silver muzzle and blonde hair, her tail being long and thin with a silver tip. Freedom Planet on the go is certainly a nice touch, but the game will run on some really low-spec laptops anyways, and with no new additional content, those who already enjoyed the game should just wait for Freedom Planet 2 instead. I didn’t notice any differences from the PC version that I’ve played years ago, which is definitely a plus, but if you already own the game, it might be best to skip on this. The game coming to Switch is a slight surprise to me, as I had no idea till recently that Clickteam Fusion games could now be exported to Switch, and I know that they had to rebuild the game from the ground up for the Wii U version. The additional languages added to the game seem to be the result of their publisher localizing the game to more regions like Japan, which is pretty awesome! Despite this, all of the voiceovers are still in English, which seems to be expected since it’d probably cost quite a bit to get an entirely different cast for another language. The Switch version is practically the same game, so there isn’t much I can really say on it. The game does offer two modes, with Classic Mode shortening the cutscenes and removing dialogue, so if you don’t want to sit through the story, you could always go for that. A lot of the cutscenes drag on for far too long, and there are several moments in the game where characters suddenly land at a melodramatic or a torture scene (uh, why?), thus leaving the game’s story as tonally inconsistent and ridiculous. While I like the main trio of characters, the writing is often cringe-inducing with the voice performances showing an amateur level of polish, which is surprising given its surprisingly talented voice cast. Of course, Freedom Planet has a story, and unfortunately, it’s something I still remember, albeit for the wrong reasons. However, while not all of the levels had memorable looks, it’s very clear that they had fun with the many different locations in the game, and the detailed backgrounds really help in giving these locations life. Levels like Fortune Night and Jade Creek look absolutely spectacular. The Colorful and Ridiculousįreedom Planet’s colorful environments and locations are also a boon to this game. Freedom Planet’s levels are all single-act which means the stages can be very tiring to play through in a single sitting, but the game is very generous with its checkpoints, so if you’re either dying a lot or can’t play the game in long enough sessions, you won’t have to replay through large bits of a level. Freedom Planet suffers from a similar issue that I’ve had with the recently released Sonic Mania, where the levels all of have interesting gimmicks and are large in size, but aren’t spaced out well enough, and as such, feel very exhausting to play through. Some levels could be breezed in mere minutes while others had the timer set as long as 15 minutes. The only thing that drags Freedom Planet down in terms of gameplay are its levels, which despite having a lot of variety are often poorly paced. It’s easy to draw a million more comparisons to the classic Sonic adventures, but Freedom Planet’s differences allow it to stand out more like a culmination of the Genesis’ entire library. While Milla might present you with a steep learning curve, the three characters do make for a surprisingly replayable adventure, which does make up for the fact that the game is fairly short. Lilac’s emphasis on power and speed makes her a fun character for speedrunners, while Carol’s move set is (to a lack of surprise) a wildcard of combat and movement abilities, and Milla plays like a character that jumped from a puzzle platformer. The three main characters, Lilac the Dragon Girl, Carol the Wildcat, and Milla the Hound all play surprisingly different from each other, and a lot of the fun simply comes from their cool move sets. I can easily describe it as a more combat-oriented 2D Sonic game, where most of the enemies need to be defeated with melee kicks, swipes, and cube blocks (?) instead of simply jumping on them. From it’s colorful levels to its speedy action, it is very clear where Freedom Planet got its inspirations from. Freedom Planet feels like a forgotten SEGA classic from top to bottom.
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